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I Have a Dream

To be run every year

To NGOs, I Have a Dream is a means to empower children and youth in need of support, and give them an early start on knowledge networking. Also, to increase their ability to start businesses in their communities supported by peers around the world.

Through joint planning, designing and implementing of an Internet based project to realize a dream, this educational program provides practical experiences and skills, like

  • promotion/marketing of project ideas to potential partners
  • negotiations for partnership, including decision making (ranking methods, short listing, evaluation, making partnership agreements)
  • fundraising
  • international cooperation/project organization, including recruiting of "the best person for the job." (Like our  Who-Am-I?, it may  run in parallel in several languages, and provide for knowledge sharing among participants transcending borders, languages, and cultures.)
  • use of productivity software to enhance planning, negotiations, cooperation, fundraising, follow-up, etc.
  • assess outcomes of their project compared with objectives

To kids and youth, I have a dream sets out to help them realize their dreams about their future and a better world by doing something now:

Module 1: Develop a dream
Teams of students or individual kids examine their personal dreams. They identify one that might be a foundation or base plan for an overall collaborative plan effort by a global team of peers.

Module 2: Select a dream
Teams promote their own dreams to others, and evaluate dreams from potential partners who might have similar dreams or dreams that might extend their own project definition. They decide which dream project to participate in.

Module 3: Organize dream projects
Teams organize their dream projects, and create a plan of action to make them a reality.

Module 4: Your dream project starts
Teams implement the dream project they have designed. They maintain, assess and revise their project activities to ensure success during this implementation phase.

Module 5: Evaluation
What have we achieved so far? What can we do to make our project more exciting/successful?

Module 6: Finance your dream
Writing applications for financial support to take the project further.

Example: A hypothetical "dream project"

To Teachers, I have a dream helps provide enhanced learning experiences in schools by giving students a highly relevant and motivating opportunity. It addresses learner outcomes in math, science, language arts, social studies, reading, writing, etc. It empowers students to take ownership of their own learning; provides for a variety of learning styles; and encourages inquiry and discovery, including an ongoing process of assessment of student work by students themselves

While designed for classes  through the secondary school level and individual children through the age of 15, it may also be organized through Internet community centers, like libraries, museums, and Internet Cafés.

To educational authorities, the program is a means to help teachers enhance their curriculums, promote collaboration and sharing of educational experiences between teachers, and on-the-job training in the use of Internet in classrooms.

To parents, grandparents, aunts and uncles, I have a dream is a means for closer cooperation with their kid on something important to them and their future, and to coach them to important knowledge, opportunities, and experiences that may be useful in their adult lives.

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Change language Go to start page for teachers. Art by Nevena. 10 years. Girl. Yugoslavia Go to "My Future Job". Art by Luca, boy, Italy , 2003. Go to "Making Our World Better". -- Art by Nastia (11), girl, Belarus 2004 Go to "Who-am-I?". Art by Diana (9), girl, Romania  2004 <ArdeleanA> Go to KidArt Go to KidProj's projects in KidSpace Go to the start page for kids. Art by Nevena from Yugoslavia, 2003
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