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Alexandre, KHouse, Brazil

Information for Educational Authorities

I Have a Dream

This educational program is for students through the secondary school level. It negotiates learning by helping students realize their personal dreams about the future and a better world. Together with peers in other countries, they will plan, design, and implement an Internet based project to realize a favorite dream.

I have a dream is a means to help teachers enhance their curriculums, promote collaboration and sharing of educational experiences between teachers, and on-the-job training in the use of Internet in classrooms.

Module 1: Develop a dream
Teams of students examine their personal dreams. They identify one that might be a foundation or base plan for an overall collaborative dream plan effort by a global team of peers.

Module 2: Select a dream
Teams promote their own dreams to others, and evaluate dreams from potential partners who might have similar dreams or dreams that might extend their own project definition. They decide which dream project to participate in.

Module 3: Organize dream projects
Teams organize their dream projects, and create a plan of action to make them a reality.

Module 4: Your dream project starts
Teams implement the dream project they have designed. They maintain, assess and revise their project activities to ensure success during this implementation phase.

Module 5: Evaluation
What have we achieved so far? What can we do to make our project more exciting/successful?

Module 6: Finance your dream
Writing applications for financial support to take the project further.

I have a dream awards communications projects developed by students that:

  1. involve many persons, ages, languages, and countries in planning and implementation.
  2. have good chances of continuing beyond the program's annual schedule.
  3. use Kidlink's free infrastructure.

Example: A hypothetical "dream project"

Curriculum Enhancement: I have a dream provides enhanced learning experiences in schools. It:

  • addresses learner outcomes in math, science, language arts, social studies, reading, writing, etc.
  • challenges students to do something with their dreams for the future, starting now.
  • empowers students to take ownership of their own learning.
  • provides for a variety of learning styles.
  • encourages inquiry and discovery, including an ongoing process of assessment of student work by students themselves.

In addition, it provides participants with practical experience and skills of perceived importance in tomorrow's world, like:

  • the art of planning, designing and implementing an Internet based project.
  • promotion/marketing of project ideas (using the web and other net tools) to potential partners.
  • negotiations for partnership, including decision making (ranking methods, short listing, evaluation, making partnership agreements).
  • fundraising.
  • international cooperation/project organization, including recruiting of "the best person for the job."
  • use of productivity software to enhance planning, negotiations, cooperation, fundraising, follow-up, etc.
  • assess outcomes of their project compared with objectives.

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Search: Advanced

Change language Go to start page for teachers. Art by Nevena. 10 years. Girl. Yugoslavia Go to "My Future Job". Art by Luca, boy, Italy , 2003. Go to "Making Our World Better". -- Art by Nastia (11), girl, Belarus 2004 Go to "Who-am-I?". Art by Diana (9), girl, Romania  2004 <ArdeleanA> Go to KidArt Go to KidProj's projects in KidSpace Go to the start page for kids. Art by Nevena from Yugoslavia, 2003
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