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This project ended in 2000. For information only.

The Landmark Game

 

Theme Timeline Reflection


Project Announcement


To participate


To participate students must send in their Four Response Questions to Kidlink and the team email address be subscribed to the Kidproj listserv. All correspondence for the game will take place on the Kidproj listserv kidproj@listserv.nodak.edu . To subscribe to Kidproj send a message to the list administrative address:

Address: listserv@listserv.nodak.edu
subject: Blank
Body: subscribe kidproj (your name)

Once you and your students have joined Kidlink and subscribed to the KIDPROJ email list please register with the moderator by using this handy web registration form or by email (see below).


Theme:

Choose a Landmark any where in the world. Have your students research facts concerning the landmark and compose nine interesting clues. Three clues per week will be posted by the landmark moderator to the Kidproject board over a three week period. All registered schools can ask one question per week which requires a yes or no answer to each clue posting school. At the end of the three weeks the school which guessed the most landmarks will be declared the winner!

Timeline:

Registration

January 1 to January 7, 2000 All schools wishing to participate must register with Germantown Academy by midnight January 7 and you must send your nine clues to the landmark game moderator by midnight February 6. E-mail your registration form to landmark@ga.k12.pa.us. The registration information is at the bottom of this message.

Phase I -Letter of Introduction

January 7 to January 14, 2000 - Participants should send a letter of introduction to the Kidproj listserv. Share something about your school, your class, and your town with the other participants.

Phase II - Compose Clues

January 14 to January 28, 2000 - All participating schools will choose their landmark and work on creating nine clues. By midnight February 1 all participants should send their nine clues and the name of their landmark to the landmark moderator at landmark@ga.k12.pa.us . This is a change from the original game to insure the successful completion of the game. This list will only be seen by the moderator and not by any G.A. participating classes. A list of all participants and their e-mail addresses will be sent to the Kidproj listserv by February 8.

Phase III - Game Time


February 7 to February 25, 2000 - By midnight Monday of each week the landmark game moderator will post three clues to the Kidproject board. If Monday is a holiday the clues will be posted before time. During each week a question requiring a yes or no answer can be asked of each posting school. Remember this question must be sent to the posting school and not to the Kidproject board. Each school is allowed only one actual guess of the landmark so do your research! .

Phase II - Make Your Guesses


February 25 to March 3 - Send one e-mail message to the landmark moderator containing the name of each particiating school and your guess for their landmark. This message must be in the hands of the moderator by midnight March 3.

March 3, 2000 - The game is officially over midnight March 3 and a winner will be announced by March 10. The moderator will post a list of each school's final tally to the kidproject board. A list of all the schools and their landmarks will also be posted at this time.

Reminders:

All participants must be a member of the KIDPROJ listerv. All communication for the project will take place on the KIDPROJ email list..

Send registration to - landmark@ga.k12.pa.us - not the Kidproject email list or use this handy web form.

Send your nine clues to the landmark moderator by January 28 - landmark@ga.k12.pa.us

Send all questions to the posting school. You will have a list of each participants email address from the list being sent by G.A. Add each participating schools email address to the address book of your mail program and then it will be handy through out the game.

Send your guesses to the landmark moderator by March 3- landmark@ga.k12.pa.us.


Registration: (Do not send the name of your landmark)

School Name
Address
Phone
Email
Contact person name
Contact person email
Contact person phone


Reflection

This project brought excitement and enthusiasm to our classroom, our school and to the learning process. It allowed me to be the guide on the side instead of the sage on the stage as my students organized the game, used both public and private e-mail to send the announcement and all the correspondence. They wrote and worked in small groups as they not only researched the clues for our landmark but researched the clues submitted by the participating schools. As the clues came in weekly my students posted them to boards in our classroom and to a general board in the students cafeteria and teacher's lounge so that many students and teachers throughout the school participated. They submitted questions each week to the participating schools, helped participating schools with questions of organization or rules which needed to be clarified, submitted our guesses to partcipating schools and kept a tally of all landmarks guessed correctly by setting up a data base.

This project has many wonderful aspects. It not only crosses the curriculum areas allowing students to call on their writing, problem solving, critical thinking, map reading and organizational skills but it also crosses grade levels and cultures. As you can see from the participant list elementary, middle and high school students from around the world participated as equals.

So if you are interested in getting involved become a member of the kidproj listserv and look for our announcement in early December 1999.

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