The Landmark Game
The Landmark Game Managers 1996
Project Announcement
The Landmark Game
To participate
To participate you must send in your Four
Response Questions to Kidlink and subscribe to the Kidproj listserv.
All correspondence for the game will take place on the Kidproj listserv.
To subscribe to Kidproj
send a message to the listerv.
Address: listserv@listserv.nodak.edu
subject: Blank
Body: subscribe kidproj (your name)
Theme:
Choose a Landmark any where in the world. Have your students research facts
concerning the landmark and compose nine interesting clues. Three clues
per week will be posted by the landmark moderator to the Kidproject board
over a three week period. All registered schools can ask one question per
week which requires a yes or no answer to each clue posting school. At the
end of the three weeks the school which guessed the most landmarks will
be declared the winner!
Timeline:
Registration
January 1 to January 10, 1997- All schools wishing to participate
must register with Germantown Academy by midnight January 10 and you must
send your nine clues to the landmark game moderator by midnight February
7. E-mail your registration form to landmark@ga.k12.pa.us.
The registration information is at the bottom of this message.
Phase I -Letter of Introduction
January 10 to January 24, 1997 - Participants should send a letter
of introduction to the Kidproj listserv. Share something about your school,
your class, and your town with the other participants.
Phase II - Compose Clues
January 24 to February 7, 1997 - All participating schools will choose
their landmark and work on creating nine clues. By midnight February 7 all
participants should send their nine clues and the name of their landmark
to the landmark moderator at landmark@ga.k12.pa.us
. This is a change from last year's game to insure the successful completion
of the game. This list will only be seen by the moderator and not by any
G.A. participating classes. A list of all participants and their e-mail
addresses will be sent to the Kidproj listserv by February 10.
Phase III - Game Time
February 10 to February 28, 1997- By midnight Monday of each week
the landmark game moderator will post three clues to the Kidproject board.
If Monday is a holiday the clues will be posted before time. During each
week a question requiring a yes or no answer can be asked of each posting
school. Remember this question must be sent to the posting school and not
to the Kidproject board. Each school is allowed only one actual guess of
the landmark so do your research! .
Phase II - Make Your Guesses
February 28 to March 7 - Send one e-mail message to the landmark
moderator containing the name of each particiating school and your guess
for their landmark. This message must be in the hands of the moderator by
midnight March 7.
March 7, 1996 - The game is officially over midnight March 7 and
a winner will be announced by March 12. The moderator will post a list of
each school's final tally to the kidproject board. A list of all the schools
and their landmarks will also be posted at this time.
Reminders:
All participants must be a member of the KIGPROJ listerv. All communication
for the project will take place on the KIDPROJ board.
Send registration to - landmark@ga.k12.pa.us - not the Kidproject board.
Send your nine clues to the landmark moderator by February 7 - landmark@ga.k12.pa.us
Send all questions to the posting school. You will have a list of each participants
email address from the list being sent by G.A. Add each participating
schools email address to the address book of your mail program and then
it will be handy through out the game.
Send your guesses to the landmark moderator by March 7 - landmark@ga.k12.pa.us.
Registration: (Do not send the name of your landmark)
School Name
Address
Phone
Email
Contact person name
Contact person email
Contact person phone
*******************************Reflection***********************************
This project brought excitement and enthusiasm to our classroom, our
school and to the learning process. It allowed me to be the guide on the
side instead of the sage on the stage as my students organized the game,
used both public and private e-mail to send the announcement and all the
correspondence. They wrote and worked in small groups as they not only
researched the clues for our landmark but researched the clues submitted
by the participating schools. As the clues came in weekly my students posted
them to boards in our classroom and to a general board in the students cafeteria
and teacher's lounge so that many students and teachers throughout the school
participated. They submitted questions each week to the participating schools,
helped participating schools with questions of organization or rules which
needed to be clarified, submitted our guesses to partcipating schools and
kept a tally of all landmarks guessed correctly by setting up a data base.
This project has many wonderful aspects. It not only crosses the curriculum
areas allowing students to call on their writing, problem solving, critical
thinking, map reading and organizational skills but it also crosses grade
levels and cultures. As you can see from the participant list elementary,
middle and high school students from around the world participated as equals.
So if you are interested in getting involved become a member of the kidproj
listserv and look for our announcement in early December 1996.
The
Landmark Home Page
KIDPROJ
KIDLINK
The KidProj Landmark Game is moderated by Carol
Siwinski